The Asset Management allow you to save Assets, Scenes, Materials and Hdri’s
Update your library :
Since the addon allows us to add other types of assets, there is a new hierarchy.
To update to this 2.0 you can create an « assets » directory and move your library or create a new library from the addon and move your previous assets libraries and categories inside.
Restart blender and you will have your libraries.
– Replace Assets
With the Replace Asset, you can now replace Linked assets.
Select the object(s) you want to replace, click on replace, click on replace multi if you want to replace ceveral assets and choose the asset to replace it.
If you replace linked asset, you have to choose the group of your linked asset.
– Edit Assets, Scenes or Materials
You can now edit an Asset, a Scene or a Material directly from the addon.
You have to show the asset/scene/material you want to edit in the preview, press the settings button and clic on « Edit Asset displayed In The Preview« .
The addon will save your current Scene and you will open the asset scene to edit it.
Once the edition is Ok, click on save and you will comeback to your previous scene.
This is really usefull for Linked assets.
You can do the same for Scenes and Materials 😉
This part is really simple, if you work on a scene and you want to save it, you just have to click on the + button, give it a name and make a thumbnail in opengl or from an image.
You can save your materials in the Asset Management addon.
To do this, create a material, Name it and click on the + button to add it to your library.
You can link a shader if you want by clicking on the link button.
You can also use your own render scene !
For that you have to create it, once it’s ok, remove the shader from the object who would receive the materials.
You need a camera in 256×256 correctly placed and you have to create your thumbnail on this one.
Keep this object selected and click on the + button on the material part.
You will have to click on Save as Material Scene, give it a name, choose the thumbnail extention, choose your thumbnail on disk or rendered (on this one, when you change the name that delete the render result, so be carrefull).
You can save your HDR maps on the Asset Management, this is really easy.
You just have to click on the + button, choose if you want to use previous thumbnails or create them and choose the extention.
Once that ok, you just have to select the maps you want, the addon will use your thumbnails (the name must be the same as the HDR maps) or create new thumbnails directly.
Like that you will have your HDR maps in your libraries and categories and you will be abble to choose the map you want as fast as possible !
You will have some usefull setting to manage your HDRI !
You will be abble to change the rotation of the map, to blur it, to hide it from the camera, to activate the transparent (in film options frome the render settings of the scene.
You can also change the Gamma, the power of the map, saturation in diffuse and Glossy, the Hue etc.